Intergalactic Gaming | News

Blue or Red Pill?

Author:

Musa S

Category:

esports

Date Published:

18 August 2018

Read Time:

3 minutes

It's undoubtedly regarded as the biggest, most anticipated thing to sweep the gaming industry. In 2016, $1.5 billion, well approximately, was invested in Virtual and Augmented Reality startups. VR developers have teased us with indications of what the collaboration between VR and gaming could look like. Facebook purchased Oculus in 2015 for $2 billion; as investors continue to inject funds into its development, VR clearly offers a use. However, can esports and competitive gaming stake its claim to a possible unstoppable unification and take over the world of entertainment?

Console gaming has been around for a very long time. With recent health implications associated with traditional gaming, VR seems a fitting development; it is the perfect balance between the physical and digital. Thanks to VR players are immersed within the game; they are a much bigger part of the game. The possibilities with VR are endless.

Gamers are provided with a truly immersive experience. Yeah, like the Matrix. Sticking to that comparison, the visual and audio processing, movement and positional tracking, alongside an integrated sensory feedback allow for an adventure that may even make you question your own existence.

Gamers are provided with a truly immersive experience. Yeah, like the Matrix.


Opportunity for C.R.E.A.M

The assimilation of VR into esports offers a broad range of financial incentives. The revenue generated from hardware and device sales alone will see immediate profits; let's face it, us gamers are always looking for upgrades! For those who battle to keep a hold of their money, being able to play with the latest updates will drive upgrade sales. Combine this with those n00by first time buyers with those who frequently feel obligated to upgrade graphics cards, controllers, monitors, VR looks like a no brainer. And esports? esports speaks for itself.

The prospect of revolutionising gaming as an entertainment where competitions evolve from merely watching Pro Gamers in their cushion-y chairs. Esports is huge because of the games people love. As VR becomes more accessible, the prospect of an established collaborative VR esports competition platform becomes an inevitability. Game developers consistently provide the industry with top of the range titles. They are designed around our wants, and grow as we grow. With the help of VR, developers will eventually enable gamers to become fully immersed in the game. It will revolutionise the gaming world; who knows what games will become an esport!

The prospect of revolutionising gaming as an entertainment where competitions evolve from merely watching Pro Gamers in their cushion-y chairs.


Tickets to esports competitions can be expensive; to borrow the old saying, 'money doesn't grow on trees.' Eventually, the esports scene may eventually see fans joining gamers in Virtual Reality, albeit in a spectator capacity. If fans can in fact use VR as a means for spectating competitions, they can do so anywhere; Internet connection and relevant equipment permitting. With this in mind, the esports competitive scene is centred around the spectators experience.

The idea of being right amongst the action, will revolutionise the gaming experience, in turn revolutionising the entertainment industry. On the one hand, it will open up the potential for a full VR ecosystem where gamers can tune in to live competitions, highlight shows, forums; can you imagine an esports Match of the Day? It will also connect gamers from all over, allowing for real-time virtual communication connecting, diversifying the nature of esports spectatorship.

The adoption of VR in esports brings a revolutionary experience to the gaming community. It will bring with it, a wave of new gamers. For those who felt it impossible to engage with a button-combinations on console controllers, it will add a new edge to twenty-first century gaming. More importantly, it will silence those that fail to accept esports as a viable sporting event. The esports industry is set to reach over a billion by 2020. The commercial opportunities are huge; everybody can agree that this will be huge. There is a lot riding on Virtual Reality. No Pressure.

The esports industry is set to reach over a billion by 2020. The commercial opportunities are huge; everybody can agree that this will be huge.


Image Sources

1 - thevrmatrix.com

2 - hindustantimes.com

3 - msg.com

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