A game that will keep Gamers playing for hours on end, yet still generating revenue for the industry in the process. We are now in 2018, and though we still do not have this, the growing presence of eSports means this vision is almost a reality; figuratively and literally.
Would eSports see an increase in viewership if they could see more action from Gamers?
Virtual Reality offers great potential in terms of eSports development. Both VR and eSports have struggled with mainstream recognition; yet the latter is currently one of the hottest topics in gaming right now. As eSports continues to thrive and generate interest, how can these two combine to conquer competitive Electronic Sports?
Virtual Reality offers great potential in terms of eSports development.
With the technology on offer still relatively in its early stages, or at least that's what they're telling us, VR provides an innovative and exciting platform for Gamers and spectators to enjoy alike. VR titles like Echo Arena, Sparc, and The Unspoken continue to sustain an exhilarating competitive community whilst simultaneously providing excellent content and entertainment for the gaming community.
VR headsets will undoubtedly further the evolution of VR eSports. Companies like Oculus Rift and HTC Vive have laid a solid foundation for headsets like Pimax Technology to take over. As VR technology develops, and the prices required to run high-end VR headsets begin to drop, we will definitely see a spike in the number of VR users. These new wave of VR Gamers will increase the general competitiveness of VR multiplayer games and you know what that means? No? Bigger and better VR eSports!
VR headsets will undoubtedly further the evolution of VR eSports.
Oculus Rift currently supports the grass-roots VR eSports movement; Echo Arena and The Unspoken Oculus Rift's leading titles are the backbone of the VR Challenger League. This is the world's first collaborative VR and eSports league and is one of the cornerstones of the VR eSports revolution. Last October, Oculus Connect 4 and ESL One Hamburg hosted two Echo Arena tournaments.
Even those who attempt to resist the temptations and connecting with the world of VR eSports (don't worry, you will), soon find themselves plugged in. Let's face it; VR eSports is suitable for everyone as it is easy to relate to. The contrast between Gamers frantically flapping their limbs in the world of VR and motionless eSports Pro Gamers sitting blank faced, side-by-side clocking up insane statistics immediately entices us to buy in.
Last year, the Gaming industry was treated to its fair share of VR tournaments; this has obviously continued through to 2018. The growing presence of the eSports scene will definitely show no signs of slowing down heading into 2019.
The growing presence of the eSports scene will definitely show no signs of slowing down heading into 2019.
There is no conclusive way of telling whether VR will have the impact on eSports and competitive gaming as us Gamers expect. What we can conclusively say, however, is that it will have a massive influence on spectatorship. Like many of us watch sports from the sideline, competitive gamers can position spectators right amongst the action. Of course until cameras are attached to the players 'first-person' experience - kinda like Inception I guess. I think it's safe to say the future looks bright.